Streaming Wars

by Executive Software Team
http://www.execsoft.com


Microsoft and RealNetworks have now gone to war on media streaming standards, both recently announcing new products with different standards. Streaming plays a vital role in the immediate future of the Internet, as it solves the problem of real-time video, sound and graphics presentations over current limited bandwidth. Streaming works by buffering a few seconds of the presentation on the client side, thereby making up for delayed packet delivery from the server.

Microsoft has released its new version of their Windows Media Player, which not only supports streaming media (Microsoft's Active Streaming Format, as well as RealAudio and RealVideo formats) but WAV and QuickTime as well. Media Player will be included in future versions of Windows operating systems. Concurrently, RealNetworks, which owns roughly 85% of the Web streaming market, announced the beta version of its new G2 player, along with a server and encoder, which supports their
own RealAudio and RealVideo formats.

The standards for the future are diverging with these products.
RealNetworks' new G2 player is the first to support Synchronized
Multimedia Integration Language (SMIL), which delivers presentations with synchronized audio, video, text, graphics, and animation which has been adopted as a standard by the World Wide Web Consortium.
Microsoft, for the time being, has no plans to support SMIL, arguing that existing Internet standards, including JavaScript, Java, or their Dynamic HTML (DHTML), already are suitable for synchronizing media presentations.

For more information on Windows Media Player, including free download information, go to:

http://www.microsoft.com/windows98/basics/features/communicating/netshow.asp

For more information on RealNetworks new G2 player, go to:

http://www.real.com/g2/index.html


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