Photo above shows Crown of Might started on @Macarlo's Warp 4 FP6

New Game for OS/2 Warp: Crown of Might

In Affiliation CNET News.com with CNET, Inc.

=@MACARLO MICROSOFT=  =@MACARLO YAHOO=  =@MACARLO WEBALIAS=  =@MACARLO ALTAVISTA=

 


In Affiliation with Beyond.com

 Folks,
I @Macarlo just tested here on my Warp 4 FP6 this fine release from UJ, Crown of Might. Finally, an artistic game for OS/2. This I recommend: download it (comdemo.exe, 3,36MB) and see for yourself! To jump developers web site simply click the big logo below.

 

 

   
  Shareware Version
     The Shareware Version of Crown of might is delivered with the IBM Software Installer After unpacking the RAR or ZIP-archive to a temporary directory the installation may be started using Install.exe.

  Demo Version
     The Demo Version of Crown of might comes without installer. Just unpack the  RAR or ZIP-archive to a directory of your choice. Start the game by executing Crown.exe.
     
    
 
 System Requirements:

       OS/2 Warp 4
       OS/2 Warp 3  see DIVE
       16 Mb Ram
       Pentium Processor
       16-Bit-Soundcard ( Wavetable
       recommended ).
  
  Note:  Crown of Might should run on (fast) 486-machines, but animation speed is bit too slow.  
  
    
 The whole story starts with a mysterious old book, that will not be withholded from  you. Open the book and follow the story! But beware, don't go too fast, there's no way back!

 
 In general your main mission is to unite the English realm by defeating all your opponents, Normans as well as Saxons. As these are hard times, you will not succeed without using force. Remember you don't seem to be surrounded by obliging gentlemen.
 
 But maybe that not the Grand Victory you  strive for. For some of you it might be sufficient to just have taken part. One or another possibly may be struck with a deep longing for heroic fall and he slides into a romantic failure dormant deep in his mind. But finally it's up to you how to achieve your end.   

The Adventure 
 Your adventure starts on a map of  mediaeval England in the year of 1197.

 The kingdom devides into 18 territories. Six of the lands have castles. Three of  these territories are held by Saxon lords (Northern part, blue flags). You can easily  identify our own home territory. Look at the silver army-shield. Moreover this  shield serves as a troup-indicator of your  campaign army.

 Three lands are held by Norman lords (Southern part, red flag). The remaining  lands are (still) not owned. The territories differ in the amount of
 monthly taxes as well as the number of vassales that automatically join your
 campaign army provided you're the first to  occupy the land.   

 CONTACT AUTHOR
 To get actual informations concerning the registration please visit UJ homepage under the following Internet-Address:
 
 
http://www.admoore.de

Uwe aus dem Moore
u.ausdemmoore@ndh.net

 


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